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PixelProspector ⛏ on Twitter: ""Scroll Back: The Theory and Practice of  Cameras in Side-Scrollers" >the most detailed article about cameras in  side-scrolling games (especially platformers)! >each game is showcased  with a GIF
PixelProspector ⛏ on Twitter: ""Scroll Back: The Theory and Practice of Cameras in Side-Scrollers" >the most detailed article about cameras in side-scrolling games (especially platformers)! >each game is showcased with a GIF

Everything you ever wanted to know about cameras in side-scrolling video  games - Polygon
Everything you ever wanted to know about cameras in side-scrolling video games - Polygon

PixelProspector ⛏ on Twitter: ""How Cameras in 2D Games Work" by @ansimuz  >nice overview of different camera techniques in 2D games: horizontal  position-locking camera (smb2), camera trap (sonic mania), fixed grid camera  (
PixelProspector ⛏ on Twitter: ""How Cameras in 2D Games Work" by @ansimuz >nice overview of different camera techniques in 2D games: horizontal position-locking camera (smb2), camera trap (sonic mania), fixed grid camera (

Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person  camera design with free move zone
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone

Raouf Bejaoui - Gears Tactics (Scalability, Gamasutra Article)
Raouf Bejaoui - Gears Tactics (Scalability, Gamasutra Article)

A 3rd Person Camera in a Complex Voxel World | by DreamCat Games | Medium
A 3rd Person Camera in a Complex Voxel World | by DreamCat Games | Medium

Camera System – artificials.ch
Camera System – artificials.ch

PixelProspector ⛏ on Twitter: ""How Cameras in 2D Games Work" by @ansimuz  >nice overview of different camera techniques in 2D games: horizontal  position-locking camera (smb2), camera trap (sonic mania), fixed grid camera  (
PixelProspector ⛏ on Twitter: ""How Cameras in 2D Games Work" by @ansimuz >nice overview of different camera techniques in 2D games: horizontal position-locking camera (smb2), camera trap (sonic mania), fixed grid camera (

Q&A: Designing the photogenic vignettes and camera play in snap-happy
Q&A: Designing the photogenic vignettes and camera play in snap-happy

Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person  camera design with free move zone
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone

How to position the camera for isometric assets
How to position the camera for isometric assets

Issue with xt4 : r/fujifilm
Issue with xt4 : r/fujifilm

Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person  camera design with free move zone
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone

The mystery camera, revealed - Ming Thein : r/photography
The mystery camera, revealed - Ming Thein : r/photography

PlayStation Eye - Wikipedia
PlayStation Eye - Wikipedia

Blog: Camera logic in a 2D platformer – Adventures Gate
Blog: Camera logic in a 2D platformer – Adventures Gate

Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person  camera design with free move zone
Vodackovo archivator -- Gamasutra: Yoann Pignole's Blog - Third person camera design with free move zone

Free game coming with 360 camera | Engadget
Free game coming with 360 camera | Engadget

PlayStation Eye - Wikipedia, the free encyclopedia.pdf - Ex-ch.com
PlayStation Eye - Wikipedia, the free encyclopedia.pdf - Ex-ch.com

Analysis of Third Person Cameras in Current Generation Action Games
Analysis of Third Person Cameras in Current Generation Action Games

The Code: Moving On: Side Scrollers, Cameras & Player Experience
The Code: Moving On: Side Scrollers, Cameras & Player Experience

Q&A: Designing the photogenic vignettes and camera play in snap-happy
Q&A: Designing the photogenic vignettes and camera play in snap-happy

Gamasutra looks at the people behind the world's greatest and worst games |  Technology | The Guardian
Gamasutra looks at the people behind the world's greatest and worst games | Technology | The Guardian